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Rune wrote:
>It would be a difficult project, but indeed possible. However, I don't
>think it would be worth the trouble for one reason: Blobs can't be
>UV-mapped.
But they can be bitmapped... And it'd be increadible usefull! Create simple
bitmaps to reuse... and procedurals are procedurals :)
>Even though the textures of blob components are smoothly blended
>together, the textures will still look ugly when the figure is animated,
>because the textures don't follow the skin properly. Well, it might be
>possible to make it look ok in a few cases, especially if the textures
>are rather plain. But in general I don't think it's a very good idea...
>:/
>
It's not really true that, my friend. I've seen how it's done with other
packages... (but I don't really know HOW they do it...) textures CAN be
attached and fixed to blobs (although, I don't know if that it's possible
with the current implementation of POV... but there might be a patch for
that, right?)
And mathematics is a flexible language... there might not be a need to
rediscover America or the powder, you know...
>I still think that only with meshes you can have organic movement of
>(textured) characters.
Well... I disagree. I just try to make a difference, you know. Maybe I
didn't explain myself very well.
Please, wait till I post the whole idea!!!!!
Bye for now. And cool with you, Rune! Thank you for the constructive
criticism and for your opinion. You know, it helps a lot when something
yourself.
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